![]() Unfortunately, if someone can kill your 1/1 creatures, all your Golems lose everything the Artificers give them. Of course, you’ll have to include Xenograft (see below!) so the Artificers that are giving the Golems benefits can get the benefits themselves. These cards are going to go so well in your Golem theme deck. If you are running Karn, you had better have something coming that will bring a quick win in the new game, or you can expect anyone waiting for the game to end will be thoroughly pissed with you. This could mean that someone is waiting a very long time. ![]() To say that the player must return is just not feasible. ![]() I understand that the rules have to be that way, since many times an eliminated player gets into another game or leaves the location where the game is being played. The FAQ includes this line: “In a multiplayer game (a game that started with three or more players in it), any player that left the game before it was restarted with Karn’s ability won’t be involved in the new game.” Hopefully when this happens the Karn player will have enough of an advantage that he’ll win quickly, however, keep this in mind around your kitchen tables when playing Karn. The FAQ for Karn Liberated was not out when we reviewed the card. Just a quick note before we get into the cards. ![]() Now you’re here and you’re saying, “it’s about time you got around to reviewing all the good cards!” So you’ve read what Graveborn and Seedborn Muse had to say about some of the cards in the set. ![]()
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